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Old Mar 06, 2006, 04:15 PM // 16:15   #1
gou
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Default divine favour bug

divine favour gives a bonus heal of +3 per attribute
at divine favour 16 therefore you should see +48 (16x3)
But
Currrently I get +51
so is this broken or is it actually +3.19 per attribute?
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Old Mar 06, 2006, 04:22 PM // 16:22   #2
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This was bothering me also until I read the Divine Favor article at GuildWiki:

Quote:
"For each rank of Divine Favor, allies are healed for 3 [actually 3.2] (0...38) whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."
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Old Mar 06, 2006, 04:23 PM // 16:23   #3
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You sure you don't have a Divine Favor + 1 mod on your weapon?

3 x 17 = 51


Edit: Didn't know the above, but will leave this post here *just in case*

Last edited by Mystical; Mar 06, 2006 at 04:25 PM // 16:25..
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Old Mar 06, 2006, 04:27 PM // 16:27   #4
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Quote:
Originally Posted by Mystical
You sure you don't have a Divine Favor + 1 mod on your weapon?

3 x 17 = 51


Edit: Didn't know the above, but will leave this post here *just in case*
can't have 17 devine favour....
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Old Mar 06, 2006, 04:28 PM // 16:28   #5
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Koneko is correct.
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Old Mar 06, 2006, 05:20 PM // 17:20   #6
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Quote:
Originally Posted by Rilder
can't have 17 devine favour....
You can, Divine Favor (atr) 12, +3 (Sup rune) + 1 (Scalp) +1(20% from ofhand/staff)=17
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Old Mar 06, 2006, 07:55 PM // 19:55   #7
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Divine Favour gave +4 healing originally, but they scaled the attributes up to 15.
4*(12/15) = 3.2

Just a little tidbit for those wondering why they used such a weird number.
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